Media Control named it the #1 computer game of December. Anno 1503 then maintained first place on GfK's charts for the last three weeks of the year, recovering from a drop to fourth during its seventh week on shelves. By the 17th, the game had sold 300,000 units in the German-speaking market and become its best-selling game of 2002. In early December, Sunflowers announced a record €1.4-million television advertising campaign for Anno during the last two weeks of 2002, in an effort to further boost sales. The game was knocked to second place on GfK's charts by Age of Mythology and Harry Potter and the Chamber of Secrets during its fourth and fifth weeks, respectively, but it held the #1 position on Media Control's chart for November overall. On November 15, Sunflowers revealed that German-region sales of Anno 1503 had surpassed 200,000 units in two and a half weeks, and the VUD certified the game "Platinum" to reflect that growth. Anno 1503 finished its first seven days with a total of 160,000 sales in the German market, and went on to hold the #1 position on GfK's charts in its second and third weeks. The Verband der Unterhaltungssoftware Deutschland (VUD) soon awarded the game "Gold" status, indicating sales of at least 100,000 units across Germany, Switzerland, and Austria. Tim Pototzki of GamesMarkt wrote that the game's early performance "astonished" Germany. Anno 1503 proceeded to claim first place on German firm Media Control's chart for the month as a whole, after reaching domestic sales of 115,000 units during its first three days.
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It debuted at #1 on GfK's weekly computer game sales charts for the German market, following the title's release on October 25. Retailers pre-purchased 450,000 units of the game ahead of its launch, and it became a hit that "dominated" the charts in German-speaking countries during its first months of release, according to 4players. Īn add-on titled Treasures, Monsters & Pirates was released in 2004.Ĭommercial expectations for Anno 1503 were high, as its predecessor, Anno 1602, was the German market's all-time best-selling video game by 2002. Publisher Sunflowers Interactive announced it in November of that year. ( December 2013)Īnno 1503 began development in January 1999, following the success of 1998's Anno 1602. Building and house graphics are improved over the previous game. Alongside the houses and farms featured in the previous game, this game also has many more extensive farms for gems, silk, whale blubber, lamp oil, medicinal herbs, hops, wine, indigo, coal, hides, leather, and salt, increasing gameplay difficulty. Thus, it makes it possible to have many more plantations and a diversity of farmhouses. This is mainly because the gameplay area and islands are many times bigger than in 1602. The buildings in the game are also more extensive than those of Anno 1602. Thus, during battles, the game experience becomes more intense as deploying different units becomes a key strategy for winning a battle. The game has more than seven different types of units as opposed to Anno 1602 with only four. Military operations in this game are more complex than in Anno 1602. Building abilities are amplified with expansion, meaning larger populations have more effective building powers. Buildings in the game do not necessarily have a specific function for the player, but have an implied or effective function for settlers in the game. The second level allows the player's settlers to build more advanced buildings however, settlers also require more goods to stay alive. After giving citizens basic goods like food, cloth, and alcohol, they develop into settlers, the second civilization level. Technology in Anno 1503 begins on the pioneer level. Since the game is built on different levels of civilizations (pioneer, settler, citizen, merchant, aristocrat), each successive civilization level requires more goods and more balancing of skills and finesse. It begins with the creation of cheap goods, and progresses in civilization levels throughout the game leading to more advanced goods. The economy in Anno 1503 is built on providing different goods to colonist citizens. Each different player, human or computer, is represented by a color. The AI also has adjustable personalities, which the player customizes before the beginning of a game. As in Anno 1602, the AI is progressive, meaning that it advances along with the human player. The game is constructed around one human player and three computer AI players.
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Eventually, citizens become Aristocrats, and require at least ten different goods and numerous services, such as access to a large church or a bathhouse. Resources begin as food and cloth, but progress into more complicated and different goods. After finding a suitable site, city-building begins. Anno 1503 begins with the player in control of a ship filled with men and material searching for an island to settle.